![]() ![]() All the decisions you make during the game lead to a customization of your empire very similar to the Civ5 social policies, but here you can go back on a decision already made.įor me, a system that blends Humankind's civics with Civ6's policy cards would be ideal. As you make your choices, you will ideologically position your empire. When a civic is unlocked, you will have two choice options to answer a given issue at that time, these choices will reflect how your empire will handle certain issues. In Humankind we have Civics, which can be decreed spending influence to do so. However, the impossibility of revoking the adopted social policies is not realistic. This allows a good civic customization of your empire making it distinct from the other ones in the game. This means that the more culture you have, the more social policies you will adopt. In Civ5 we had social policies, which are unlocked as you get enough culture and, once adopted, you can't undo them. Plus, given the complexity of the system, you'll see AI making pretty silly decisions here. However, due to a lack of balance, you will find yourself adopting almost always the same political cards. It's an interesting approach to representing changes in government over the course of history and how the same systems of government can be distinguished from one another. These policy cards are unlocked as you progress through the civic tree. Policy cards, as everyone here is used to, are policies that you adopt to customize your system of government. For you, what is the best way to represent the cultural and political advances of your civilization? What path should Civ7 take to be more realistic in representing civic advances?
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